It’s redundant now to declare Half-Life 2 probably the greatest PC video games of all time. It’s like saying, “The Godfather; good movie, right?” Twenty years on from Half-Life 2‘s preliminary launch, this stays as true because it ever was.
Replay it in 2023 – the 12 months during which the FPS sport itself is about – and also you’ll be handled to numerous iconic, hair-raising moments and set items every underlined by the gorgeous technical achievement of Supply engine, freshly unveiled alongside Half-Life 2. Past the groundbreaking developments, visuals, and gameplay is the story, itself expertly crafted as if created by some grasp of dystopian science fiction.
Amid all this, it’s all too straightforward to overlook that Half-Life 2’s opening chapter, Level Insertion, was – and continues to be – excellent. And also you don’t simply have to take our phrase for it: we have now the proof.
As you and Gordon Freeman journey by means of this primary chapter, you’re met with a shocking mix of worldbuilding and introductory gameplay mechanics. Taken individually, these are typical of a videogame opening. Nonetheless, the way in which during which Half-Life 2 silently integrates the 2 is its crowning achievement.
Within the first Half-Life, Gordon Freeman’s waking nightmare begins with a monorail trip into a standard day at work; a gradual and natural introduction to the story’s world. Half-Life 2 opens in a lot the identical manner.
Plucked out of enforced stasis by the G-Man after the catastrophe at Black Mesa, Gordon Freeman is re-deployed into Metropolis 17 after a protracted, 20-year relaxation. His hour “has come again”. Positioned on a virtually empty prepare, the second half of Gordon Freeman’s story additionally begins with a standard day, although you won’t suppose it.
As you step off the prepare Physician Breen’s voice rings out, echoing between the empty partitions of the station at which we arrive. Vortigaunts – previously one among your best foes – are actually shackled in chains, sweeping litter-strewn flooring. Breen describes Metropolis 17, this apparent hellscape, because the “finest” remaining city centre, telling all who arrive “it’s safer here.” Even because the phrases depart his mouth, when you wander too near one of many masked Civil Safety Officers you’ll be cracked over the pinnacle with one among their sunsticks.
Upon exiting the station you’re confronted with the Citadel: an unattainable constructing so tall it reaches far into the clouds, its tip past sight. It’s the bodily manifestation of the unfathomable energy of Earth’s new, unseen oppressors. Floating cameras comply with your each motion, watching and recording. Graffiti is a part of the town’s essence, etched into its partitions, whereas hushed executions are enacted down unhidden alleys and thru half-open doorways. A way of downtrodden resistance lingers within the air.
As Half-Life 2 submerges you on this world of open claustrophobia, small gameplay moments are peppered all through too. As you try and exit the station one of many metro cops blocks you, presenting you with a selection. “Pick up that can,” is, after all, iconic, and for good cause. It acts each as a storytelling second, demonstrating the petty tyranny of the oppressors, and an introduction to the groundbreaking physics of the Supply engine, an engine which is now transitioning into its newest section with the upcoming Counter Strike 2 launch date.
There are different moments if you’re directed to work together with this world instantly too, establishing its boundaries and guidelines. You dash alongside wonky planks which join rooftops, duck as bullets fly previous you, and stack containers to entry open home windows. However whereas studying the mechanics of Half-Life 2 as you’re launched to its story, the largest miracle is you by no means really feel the burden of the sport’s invisible, steering hand.
Organically blocked or organically open (with no goal markers or arrows pointing you in the appropriate course) you’re feeling as when you’re making your personal selections: exploring the town’s slender streets, operating breathlessly up stairs in an condo block below siege, wobbling alongside rooftops whereas being pursued. The instructions you are taking really feel of your personal selecting. That is solely the phantasm of selection in what’s a wholly linear narrative, however it’s masterfully accomplished.
Within the closing chapters of Half-Life 2, after escaping the clutches of the Mix, we return to Metropolis 17 in a conclusive confrontation. The participant is introduced again to the principle sq., and walks the identical streets: now a warzone. Liberating Metropolis 17 and storming The Citadel wouldn’t really feel so private – and pressing – when you hadn’t skilled the oppression of the place first-hand for your self. The triumph of the top is solely supported by the unforgettable reminiscence of the start.
By way of the eyes of the participant there’s nothing regular about this distorted atmosphere we discover ourselves in. However, the moments we witness are solely regular to the exhausted, terrified inhabitants of Metropolis 17. From the beginning, this alone tells us a lot in regards to the story which is about to unfold, whereas additionally balancing a gradual introduction to new gameplay components. We aren’t advised: ‘Earth has been occupied by some terrifying external force.’ As an alternative we see that for ourselves in each single passing element.
Immensely evocative with out being overbearing, Half-Life 2’s Level Insertion stays an ideal first chapter, and a masterclass within the precept of ‘show don’t inform,’ each by way of story and gameplay. There are novels, TV sequence, and films which purpose at one thing related, which may be taught a lot from the absolutely realised storytelling on show right here.
Each single element is intentional: we see explicitly with our personal eyes what has occurred to the world with out it ever being spelled out. Half-Life 2 trusts your intelligence and your abilities of statement as you take in this world whereas uncovering gameplay mechanics by means of instinct.
When you anticipate the Half-Life 3 launch date, ought to it ever come, you can do a lot worse than dusting off this two-decade previous sport. You’ll discover every little thing you can ever want from a single-player sport, and all in its first chapter. For extra on the very best PC video games, try every little thing we all know thus far in regards to the potential GTA 6 launch date in addition to our round-up of all of the upcoming PC video games as a result of launch quickly.