Halo: Reach review

I actually cackled the primary time I fired a sniper rifle in Halo: Attain’s PC multiplayer. Two pictures, two kills, heavy caliber rounds crossing the map and cracking skulls as casually as you’d order off a drink menu. Within the 1000’s of hours of Halo I’ve performed on consoles within the final 15 years, I’ve by no means been sniper. With a controller, a headshot was a minor miracle. With a mouse, I level on the factor I wish to die, and it obliges. However the identical goes for everybody. Enjoying Halo: Attain on PC is like bringing dying lasers to a battle designed for blunderbusses.

What's it? A primary individual shooter concerning the finish of the world
Reviewed on: GTX 980, i7-6700Ok, 16GB RAM
Worth: $10
Launch date: Out now
Writer: Xbox Video games Studios
Developer: Bungie, 343 Industries
Multiplayer: 16-player multiplayer, as much as 4-player co-op in camapign and Firefight
Hyperlink: Halo Waypoint

Is that this what the weapons and maps and skills have been designed round? Hell no. Is it balanced? Completely not. However now I by no means wish to play Halo every other manner.

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