Halo Infinite’s horrible, horrible, no good, very unhealthy yr

For the primary time since December 2021, I performed Halo Infinite final week—and by some means, regardless of loving and enjoying Halo on-and-off for 20 years, I used to be nonetheless shocked by how a lot enjoyable I had. The springy motion, the rhythm of shield-stripping physique pictures adopted by a quick magnum spherical to the pinnacle, the zippy sci-fi slide whistle sound results for each little motion, the *chef’s kiss* sensation of hooking a frag grenade round a nook good. Infinite is really the most effective Halo has ever felt beneath my fingertips, a Jurassic Park-worthy refinement of decades-old FPS DNA. However I suppose reviving the dinosaur wasn’t actually the issue for Jurassic Park or Halo Infinite—it was figuring out what to do with it as soon as it was alive.

First impressions final yr had been glowing. Halo gamers new and previous virtually universally beloved the brand new multiplayer in its beta checks, a steadiness developer 343 has been chasing since 2012’s Halo 4. Infinite nailed it in a approach I truthfully did not imagine was doable. The primary blow to that enthusiasm got here in August 2021, months earlier than the sport was even out. It might find yourself taking a full yr for Infinite to drag out of its downward spiral.

Unhealthy yr, month 1 (November): Infinite launches with out core Halo options

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