Warhammer 40,000 has crammed the intervening 38,000 years between now and its darkish future with historic previous and incident, whereas moreover giving historic alien civilizations similar to the necrons, c’tan, and former ones tales that unfold once more into prehistory. We’ll be skipping earlier that stuff proper right here for the sake of sanity, in addition to there’s a wide range of flooring to cowl and points have to be summarized. Whereas the 41st millennium is worth breaking down into specific particular person years, what precedes is lumped collectively into broad ages. Which isn’t to say that stuff wouldn’t matter—the 31st millennium gave us the Horus Heresy, an event that organize lots of what happens after and spawned an entire line of over 50 novels.

It’s fairly a bit, is the ultimate stage proper right here. And it’s a confused lot too. Dates are given in step with the Imperial system, which is a matter because of the large interstellar paperwork of the Imperium of Man accommodates an entire division often known as the Ordo Chronos who’re presupposed to set official dates, nonetheless are in the meanwhile experiencing a civil wrestle often known as the Chronostrife. Their exercise is principally not attainable because of the Good Rift—a tear surely established near the tip of the 41st millennium—has caused temporal shifts and fluctuations.

These are all glorious causes for Video video games Workshop to range their minds about specific dates and events given in various sources, and any look once more by the use of the older books is fraught with uncertainty. Nonetheless we do what we are going to, and right here is how the historic previous of Warhammer 40,000 appears presently.

Age of Terra, M1 — M15

On this age individuals slowly begin understanding the universe previous Terra, finally terraforming Mars and from there totally different shut by worlds.

The Darkish Age of Experience, M15 — M25

Warpspace is discovered spherical M18, enabling the invention of warpdrives and FTL interstellar journey. This enlargement leads to the first encounters with xenos.

Age of Strife, M25 — M30

Warp storms separate and isolate human colonies, and wars escape every between them. Diversified xenos species reap the advantages of this separation to invade.

The Good Marketing campaign, M30

The Emperor turns into chief of Terra, creates the Primarchs and Space Marine legions, and sends them to unite the scattered human worlds into an Imperium. Mars is the first to rejoin the fold, and its Adeptus Mechanicus current the experience that drives the marketing campaign.

The Horus Heresy, M31

Horus, Warmaster of the Good Marketing campaign, betrays the Emperor. The legions are divided, and loads of aspect with Horus. His forces are finally defeated after they lay siege to the Imperial Palace on Terra, nonetheless the Emperor is wounded have to be encased in life help contained in the Golden Throne to keep up him alive. The traitor legions are pushed to the Eye of Terror throughout the Good Scourging, from which they emerge periodically in actions often known as Black Crusades.

(The videogames Betrayal at Calth, Battle of Tallarn, The Horus Heresy: Legions, and Talisman: The Horus Heresy are all set on this interval. So is the tabletop sport Adeptus Titanicus, and presumably the forthcoming advertising and marketing marketing campaign of its videogame adaptation shall be too.)

The Rise of the Ecclesiarchy, M32

Whereas the Emperor maintained an Imperial Undeniable fact that held there have been no gods and used the Good Marketing campaign to unfold this message, by the Horus Heresy many contained in the Imperium began to worship him as God-Emperor. Collectively along with his encasement throughout the Golden Throne this movement constructive components power and turns into the official religion of the Imperium.

The Nova Terra Interregnum, M34 — M35

The Imperium is break up in half by one different civil wrestle, this time attributable to Nova Terra and the entire Segmentum Pacificum seceding. For 9 centuries there are two warring Imperiums of Mankind.

The Age of Apostasy, M36

A battle between the Ecclesiarch and the alternative Extreme Lords of Terra often known as the Reign of Blood is adopted by a Plague of Unbelief throughout which an apostate cardinal challenges the church itself.

The Age of Redemption, M37 — M41

Quite a lot of crusades of faith burn out the apostates and heretics on the coronary coronary heart of the Imperial Cult and renew the faith of the Imperium.

The 41st Millennium, M41

139

Abaddon the Despoiler leads the 12th Black Marketing campaign, opening with a raid on Arx Station. That’s the main battle in what turns into the Gothic Battle.

(Battlefleet Gothic Armada is prepared all through this battle.)

(Image credit score rating: Focus Residence Interactive)

151

Eldar come to the assistance of the Imperial forces throughout the Gothic Battle. The blended stress is victorious, though they spend a variety of further years pursuing the fleeing Chaos forces all the way in which wherein once more to the Eye of Terror.

240

Inquisitor Gregor Eisenhorn’s six-year hunt for the heretic Murdin Eyclone entails a head on the planet Hubris, contained in the cryonic vaults the place the frozen planet’s wealthy residents sleep by the use of its winter.

(These are the events of Eisenhorn—Xenos, every the game and the novel it is primarily based on.)

(Image credit score rating: Pixel Hero Video video games)

312

Battle between the Deffsmasha orks and Imperial forces throughout the Garmos system drags on as darkish eldar launch well-timed raids on both sides to handle the soundness of power.

392

Lord Commander Photograph voltaic Macharius leads a seven-year marketing campaign that brings practically 1,000 worlds into the Imperium, a number of them former colonies misplaced throughout the Age of Apostasy.

400

Macharius dies and turns into an Imperial Saint. The generals who fought for him squabble over the territories they administration, beginning a civil wrestle often known as the Macharian Heresy.

444

Chaos Marines of the World Eaters legion assault the Imperial world of Armageddon, and are defeated by the Space Wolves and Grey Knights chapters.

(Image credit score rating: Full Administration)

589

An space hulk often known as the Sin of Damnation emerges from the warp. Beforehand, in 996.M40, Marines of the Blood Angels had tried to assault it and failed disastrously. They return and this time effectively recapture it.

(These events are the concept for Space Hulk, Space Hulk: Vengeance of the Blood Angels and considered one of many campaigns in Space Hulk: Ascension.)

696

Throughout the Koath system a probe is found that, when translated, bears a message of greeting from a xenos species often known as the tau.

698

The Ultramarines lead a united stress throughout the Corinthian Marketing campaign, defeating the orks of Charadon.

738

A model new chapter of Marines often known as the Mentor Legion is created as part of the 26th Founding.

742

The Inquisition investigates commerce between tau and the Imperium throughout the Damocles Gulf, declares the xenos to be a threat, and begins the Damocles Marketing campaign in opposition to them.

744

Szarekh, Silent King of the standard cybernetic beings often known as necrons, learns that creatures from previous the galaxy are approaching. The tyranids are a conglomeration of species dominated by a hive ideas who incorporate each world they conquer into their biomass. Szarekh begins awakening the necrons on their Tomb Worlds to fight the tyranids.

745

The First Tyrannic Battle takes place as a result of the Imperium fights once more in opposition to the invading tyranids, whose unfold is halted by the Ultramarines on the Battle for Macragge. The Inquisition investigates and determines this invasion stress, named Hive Fleet Behemoth, is simply the first.

Essential events throughout the Warhammer 40,000 timeline

(Image credit score rating: Sega)

801

A tyranid hive fleet dubbed Naga enters the galaxy in eldar home, and is finally destroyed by them at good worth.

835

The hive world Piety emerges from a warpstorm overrun by Chaos. Sisters of Battle descend to get nicely a variety of holy artifacts, nonetheless solely a handful survive. The planet is finally destroyed by Grey Knights by Exterminatus.

897

The first contact between the Imperium and necrons occurs at a Sisters of Battle fortress-convent often known as Sanctuary 101, which the necrons destroy totally.

(Image credit score rating: Video video games Workshop)

901

The Chapter Grasp of the Astral Claws Space Marines rebels, destroys an Imperial fleet despatched to analysis whereas they’re in orbit spherical their homeworld Badab, and declares himself the Tyrant of Badab.

903

The Tau Empire is beset by Hive Fleet Gorgon. The tau are compelled to ally with the Imperium to stop them.

941

The Second Battle for Armageddon. An infinite stress of orks led by Ghazghkull Journal Uruk Thraka assaults the hive world Armageddon, nonetheless are held once more by Imperial Guard beneath the command of Commissar Yarrick prolonged adequate for Space Marines to succeed in and drive them off.

(These are the events of Warhammer 40,000: Armageddon and Warhammer 40,000: Armageddon—Da Orks.)

(Image credit score rating: Video video games Workshop)

975

The tau fight an enormous ork invasion fleet throughout the Good Battle of Confederation.

989

The orks of Charadon are united beneath Arch-Arsonist Snagrod and rampage by the use of the Loki Sector. At Rynn’s World they defeat the Marines of the Crimson Fists, nonetheless reinforcements from the Darkish Angels chapter arrive and purge them from Loki Sector.

993

Hive Fleet Kraken is destroyed throughout the Second Tyrannic Battle, nonetheless not sooner than devastating the eldar craftworld of Iyanden and two chapters of Space Marines—the Scythes of the Emperor and the Lamenters.

998

The Third Battle for Armageddon. Troops from over 20 Space Marine chapters are required to hold Ghazghkull Thraka’s orks this time, dragging the battle out until the warlord grows bored and departs.

999

Following a warp anomaly often known as the Good Awakening, which triggers a variety of daemon invasions, Abaddon launches the 13th Black Marketing campaign. The planet Cadia is destroyed. Roboute Guilliman, Primarch of the Ultramarines, is wakened after 10,000 years in stasis and turns into Lord Commander of the Imperium’s armies.

(Battlefleet Gothic: Armada 2 is prepared all through this battle. Dawn of Battle happens within the an identical yr, although that’s in step with a novelization which may be not canon.)

M42

Roboute Guilliman, having defeated the 13th Black Marketing campaign, launches the Indomitus Marketing campaign to reunite the Imperium it tore in half. With a model new and improved period of Space Marines often known as the Primaris beneath his command, he dedicates the first century of the 42nd millennium to this marketing campaign.

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