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The traditional Gold Field D&D video games are on Steam, however what’s particular about them?

The Stinking Cloud spell sees much more use within the Gold Field video games than it ever does in a typical Dungeons & Dragons session. If you’re sitting round a desk pretending to be a formidable wizard, summoning a sphere of what’s mainly poisonous fart fuel is not your normal go-to. In 1988’s Pool of Radiance, the primary recreation SSI revealed in an iconic golden bundle, enemies would not stroll right into a Stinking Cloud, making it a robust device for area-denial accessible to your in any other case type of ineffective degree 2 magic-user—as long as you did not unintentionally catch the front-row fighters in it.

Although the monsters have been slightly smarter in Pool’s 1989 sequel Curse of the Azure Bonds, and would threat charging by a Stinking Cloud reasonably than let your social gathering stand on the opposite facet capturing arrows +1 all day lengthy, the spell was nonetheless more likely to go away them nauseated and helpless, in a position to be slain “with one merciless blow” because the memorable description put it, by anybody who walked over to stab them. Even a degree 2 magic-user.

(Picture credit score: SNEG)

There have been two causes Stinking Cloud—and the opposite low-level area-of-effect spell, Sleep—have been mainstays of the traditional Gold Field video games. The primary was that these video games had turn-based tactical fight with sufficient depth that penning in enemies was a naturally occurring tactic. With a celebration of six player-characters, plus one or two NPCs, it was straightforward to dam corridors and pressure kobolds to come back to you. Bunched up, they grew to become good targets for giant spells, in addition to the fighter’s sweep assaults, and perhaps a cheeky backstab out of your multiclassed fighter-thief.

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