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Qualcomm Snapdragon 865 Benchmarks: Comparing CPU and GPU Performance with the Kirin 990, Snapdragon 855, and Snapdragon 845

Almost two weeks in the past, Qualcomm invited tech journalists to Maui for the 2019 Snapdragon Tech Summit. On the occasion, the corporate unveiled its newest high-end SoC for cellular gadgets: the Qualcomm Snapdragon 865 mobile platform. Qualcomm says the brand new Snapdragon 865 boasts a 25% CPU efficiency improve and a 20% GPU efficiency improve over the earlier era Snapdragon 855. Additionally, the brand new SoC helps LPDDR5 reminiscence and is manufactured on a more recent 7nm course of. Qualcomm’s newest silicon will make its approach to 2020 flagships just like the Xiaomi Mi 10, OPPO Find X2, and plenty of different high-end smartphones.

However simply how a lot sooner is it than the earlier generations? We benchmarked Qualcomm’s Snapdragon 865 reference system on the occasion to seek out out. We pit the brand new SoC in opposition to the Snapdragon 855+, the Snapdragon 855, the Snapdragon 845, and the Kirin 990 from Huawei’s HiSilicon. We’d have cherished to check the Snapdragon 865 in opposition to the MediaTek Dimensity 1000 or Samsung Exynos 990, however sadly, there aren’t any gadgets with the brand new MediaTek and Samsung SoCs. As soon as we get our palms on actual gadgets with the Snapdragon 865, we’ll be testing the real-world efficiency exterior of benchmarks, too.

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Qualcomm Snapdragon 865, Snapdragon 855, Snapdragon 845, and Kirin 990 Specs

Qualcomm Snapdragon 865 Qualcomm Snapdragon 855+ Qualcomm Snapdragon 855 Qualcomm Snapdragon 845 HiSilicon Kirin 990 (4G)
CPU
  • 1 Kryo 585 ‘Prime’ (ARM Cortex-A77-based), as much as 2.84GHz
  • Three Kryo 585 ‘Performance’ (ARM Cortex-A77-based), as much as 2.4GHz
  • Four Kryo 385 ‘Efficiency’ (ARM Cortex-A55-based), as much as 1.8GHz

25% Efficiency enchancment over the earlier era

  • 1 Kryo 485 ‘Prime’ (ARM Cortex-A76-based), as much as 2.96GHz
  • Three Kryo 485 ‘Performance’ (ARM Cortex-A76-based), as much as 2.42GHz
  • Four Kryo 385 ‘Efficiency’ (ARM Cortex-A55-based), as much as 1.8GHz
  • 1 Kryo 485 ‘Prime’ (ARM Cortex-A76-based), as much as 2.84GHz
  • Three Kryo 485 ‘Performance’ (ARM Cortex-A76-based), as much as 2.42GHz
  • Four Kryo 385 ‘Efficiency’ (ARM Cortex-A55-based), as much as 1.8GHz

45% Efficiency enchancment over the earlier era

  • Four Kryo 385 ‘Performance’ (ARM Cortex-A75-based), as much as 2.8GHz
  • Four Kryo 385 ‘Efficiency’ (ARM Cortex-A55-based), as much as 1.8GHz

25% Efficiency enchancment over the earlier era

  • 2 ARM Cortex-A76, as much as 2.86GHz
  • 2 ARM Cortex-A76, as much as 2.09GHz
  • Four ARM Cortex-A55, as much as 1.86GHz
GPU Adreno 650

20% Efficiency enchancment over the earlier era

Adreno 640 (15% overclocked) Adreno 640

20% Efficiency enchancment over the earlier era

Adreno 630

25% Efficiency enchancment over the earlier era

Mali-G76MP16
Reminiscence 4x 16bit, 2133MHz LPDDR4X

4x 16bit, 2750MHz LPDDR5

4x 16bit, 2133MHz LPDDR4X 4x 16bit, 2133MHz LPDDR4X 4x 16-bit, 1866MHz LPDDR4X 4x 16-bit, LPDDR4X-4266
Manufacturing Course of 7nm (TSMC N7P) 7nm (TSMC) 7nm (TSMC) 10nm LPP (Samsung) 7nm (TSMC)

Fast Overview of Every Benchmark

Benchmark explainer by Mario Serrafero

  • AnTuTu: This can be a holistic benchmark. AnTuTu assessments the CPU, GPU, and reminiscence efficiency, whereas together with each summary assessments and, as of late, relatable person expertise simulations (for instance, the subtest which includes scrolling by way of a ListView). The ultimate rating is weighted in keeping with the designer’s issues.
  • GeekBench: A CPU-centric take a look at that makes use of a number of computational workloads together with encryption, compression (textual content and pictures), rendering, physics simulations, laptop imaginative and prescient, ray tracing, speech recognition, and convolutional neural community inference on photos. The rating breakdown provides particular metrics. The ultimate rating is weighted in keeping with the designer’s issues, inserting a big emphasis on integer efficiency (65%), then float efficiency (30%) and at last crypto (5%).
  • GFXBench: Goals to simulate online game graphics rendering utilizing the most recent APIs. A lot of onscreen results and high-quality textures. Newer assessments use Vulkan whereas legacy assessments use OpenGL ES 3.1. The outputs are frames throughout take a look at and frames per second (the opposite quantity divided by the take a look at size, basically), as an alternative of a weighted rating.

    GFXBench Subscore Explanations. Click on to develop.

    • Aztec Ruins: These assessments are probably the most computationally heavy ones supplied by GFXBench. At present, prime cellular chipsets can not maintain 30 frames per second. Particularly, the take a look at provides actually excessive polygon depend geometry, {hardware} tessellation, high-resolution textures, international illumination and loads of shadow mapping, copious particle results, in addition to bloom and depth of area results. Most of those methods will stress the shader compute capabilities of the processor.
    • Manhattan ES 3.0/3.1: This take a look at stays related on condition that trendy video games have already arrived at its proposed graphical constancy and implement the identical sorts of methods. It options advanced geometry using a number of render targets, reflections (cubic maps), mesh rendering, many deferred lighting sources, in addition to bloom and depth of area in a post-processing move.
  • Speedometer, Jetstream: Javascript, core language options and efficiency on varied operations; Javascript math, crypto, and search algorithm efficiency.
  • 3DMark (Sling Shot Excessive OpenGL ES 3.1/Vulkan): The take a look at runs on a mobile-optimized rendering engine utilizing OpenGL ES 3.1 and Vulkan (on Android) or Steel (on iOS). It comes with two subscores, every in flip that includes a number of subscores, all of which finally use frames per second as their metric throughout a number of testing situations. This benchmark will take a look at the total vary of API options, together with remodel suggestions, a number of render targets and instanced rendering, uniform buffers, and options resembling particle illumination, volumetric lighting, deferred lighting, depth of area and bloom in post-processing, all utilizing compute shaders. Offscreen assessments use a hard and fast time step between frames, and rule out any affect brought on by vertical sync, show decision scaling and associated OS parameters. The ultimate rating is weighted in keeping with the designer’s issues.3DMark score weights
  • PCMark 2.0:  Assessments the system as a whole unit. It simulates on a regular basis use circumstances that may implement summary algorithms and quite a lot of arithmetic; the distinction is that these are dispatched inside an utility atmosphere, with a specific sensible function, and dealt with by API calls and Android libraries widespread to a number of purposes. The take a look at will output a wide range of scores equivalent to the assorted subtests, which shall be detailed beneath; the composite, Work 2.Zero rating is just the geometric imply of all of those scores, that means all assessments are weighted equally.

    PCMark 2.Zero Subscore Explanations. Click on to develop.

    • Net searching 2.0 simulates searching social media: rendering the net web page, trying to find the content material, re-rendering the web page as new photos are added, and so forth. This subtest makes use of the native Android WebView to render (WebKit) and work together with the content material, which is regionally saved — this implies you may run it offline, however it doesn’t simulate internet searching absolutely because it guidelines out web connection elements (latency, community velocity). It’s particularly monitoring body charges and completion time throughout seven duties, with their rating being a a number of of their geometric imply.
    • Video Modifying simulates video enhancing efficiency: making use of results to a video utilizing OpenGL ES 2.Zero fragment shaders, decoding video frames (despatched to an Android GLSurfaceView), and rendering/encoding the video in H.264/MPEG-4AVC at a number of body charges and resolutions as much as 4K. It’s particularly monitoring body charges on the UI, aside from a ultimate take a look at monitoring the completion time of a video enhancing pipeline.
    • Writing simulates normal doc and textual content enhancing work: including or enhancing texts and pictures inside a doc, copying and pasting textual content, and so forth. It makes use of the native Android EditText view in addition to PdfRenderer and PdfDocument APIs. It should open compressed paperwork, transfer textual content our bodies, insert photos within the doc, then save them as a PDF, to then encrypt and decrypt them (AES). It particularly tracks process completion occasions for the processes of opening and saving recordsdata, including photos and shifting textual content our bodies, encrypt/decrypt the file, and render the PDF pages on ImageViews.
    • Picture Modifying simulates photo-editing efficiency: opening photos, making use of totally different results by way of filters (grains, blurs, embossing, sharpening and so forth) and saving the picture. It makes use of 4MP JPEG supply photos and manipulates them in bitmap format utilizing the android.media.impact API, android.renderscript API’s RenderScript Intrinsics, android-jhlabs, and the native android.graphics API for drawing the method on the display screen. That is a particularly complete take a look at in that it is going to be impacted by storage entry, CPU efficiency, GPU efficiency, and it’s depending on many alternative Android APIs.  The take a look at particularly measures reminiscence and storage entry occasions, encoding and decoding occasions, process completion occasions. The varied filters and results come from totally different APIs.
    • Information manipulation simulates database administration operations: parsing and validating knowledge from recordsdata, interacting with charts, and so forth. It should open (date, worth) tuples from CSV, XML, JSON recordsdata after which render animated charts with the MPAndroidChart library. It particularly tracks knowledge parsing occasions in addition to attracts per second of every chart animation (just like body price, however particular to the updating chart).

Supply hyperlinks for every benchmark could be discovered on the finish of the article.


Take a look at Units

Qualcomm Snapdragon 865 Qualcomm Snapdragon 855+ Qualcomm Snapdragon 855 Qualcomm Snapdragon 845 HiSilicon Kirin 990
Gadget Identify Qualcomm Reference Gadget (QRD) ASUS ROG Phone II Google Pixel 4 Google Pixel 3 XL Huawei Mate 30 Professional
Software program Android 10 (Qualcomm custom-made AOSP software program) Android 9 (ZenUI 6.Zero OEM software program with October 2019 safety patch) Android 10 (Google Pixel OEM software program with December 2019 safety patch) Android 10 (Google Pixel OEM software program with December 2019 safety patch) Android 10 (EMUI 10.Zero OEM software program with October 2019 safety patch)
Show 2880×1440 @ 60Hz 2340×1080 @ 60Hz 2280×1080 @ 60Hz 2960×1440 @ 60Hz 2400×1176 @ 60Hz
Reminiscence 12GB LPDDR5 8GB LPDDR4X 6GB LPDDR4X 4GB LPDDR4X 8GB LPDDR4X
Storage 128GB UFS 3.0 128GB UFS 3.0 64GB UFS 2.1 64GB UFS 2.1 256GB UFS 3.0
Efficiency Mode Sure* No No No No

*Efficiency mode on the Snapdragon 865 QRD makes workloads seem 20% “heavier” to the scheduler. Because of this a CPU that’s loaded 80% will seem 100% loaded to the scheduler, ramping up clocks sooner and migrating duties from the little to the massive cores sooner. Nevertheless, CPU clock speeds are NOT boosted.


Benchmark Outcomes

Most important Scores

Benchmark Model Qualcomm Snapdragon 865 Qualcomm Snapdragon 855+ Qualcomm Snapdragon 855 Qualcomm Snapdragon 845 HiSilicon Kirin 990
AnTuTu 8.0.4 565,384 425,963 386,499 278,647 389,505
Geekbench single-core 5.0.2 929 760 600 521 750
Geekbench multi-core 5.0.2 3,450 2,840 2,499 2,125 2,887
GFXBench ES 3.0 1080 Manhattan offscreen 5.00 126 110 92 82 104
GFXBench ES 3.1 1080 Carchase offscreen 5.00 50 48 40 35 38
GFXBench ES 3.1 1080 Manhattan offscreen 5.00 88 78 67 61 67
GFXBench ES 2.0 1080 T-Rex offscreen 5.00 205 185 164 152 105
GFXBench 1440p Aztec Ruins Vulkan (Excessive Tier) Offscreen IFH 5.00 20 19 16 14 16
GFXBench 1440p Aztec Ruins OpenGL (Excessive Tier) Offscreen IFH 5.00 20 18 16 14 18
Speedometer 2.00 80 36 53 49 65.4
JetStream – Geometric imply 1.10 123 116 98 85 95.8
PCMark – Work 2.0 2.0.3716 12,626 9,068 9,311 8,988 8,667
Androbench Sequential Learn (MB/s) 5.0.1 1,459 1,398 873 659 1,451.09
Androbench Sequential Write (MB/s) 5.0.1 225 217 189 231 443.66
Androbench Random Learn (IOPS) 5.0.1 50,378 41,315 37,600 32,376 53,114.78
Androbench Random Write (IOPS) 5.0.1 48,410 35,422 41,340 37,417 55,972.18
Androbench Random Learn (MB/s) 5.0.1 195 161 147 126 207.47
Androbench Random Write (MB/s) 5.0.1 189 138 161 146 218.64
Androbench SQLite Insert 5.0.1 3,705 3,187 3,207 2,627 4,968.81
Androbench SQLite Replace 5.0.1 4,014 3,931 3,996 3,333 6,090.65
Androbench SQLite Delete 5.0.1 5,037 4,964 4,558 4,081 7,664.88
3DMark Sling Shot Excessive Open GL ES 3.1 Total Rating 2.0.4646 7,008 6,201 5,174 3,431 5,677
3DMark Sling Shot Excessive Vulkan Total Rating 2.0.4646 6,449 5,339 4,339 3,273 4,303

Subscores

Benchmark Subscore Chart. Click on to develop.

Benchmark Subscore Qualcomm Snapdragon 865 Qualcomm Snapdragon 855+ Qualcomm Snapdragon 855 Qualcomm Snapdragon 845
AnTuTu CPU 182,101 118,473 117,500 77,245
CPU Mathematical Operations 47,555 33,101 35,852 19,449
CPU Widespread Algorithms 40,260 23,468 20,400 13,203
CPU Multi-Core 94,286 61,904 61,248 44,593
GPU 218,496 193,905 160,291 117,022
GPU Terracotta – Vulkan 54,634 49,080 40,874 33,176
GPU Shoreline – Vulkan 77,022 68,847 49,274 36,549
GPU Refinery – OpenGL ES3.1+AEP 86,840 75,978 70,143 58,356
MEM 81,392 65,011 56,889 46,041
MEM RAM Entry 37,450 27,154 25,031 19,153
MEM ROM App IO 4,876 4,785 4,914 4,539
MEM ROM Sequential Learn 22,039 20,046 13,240 9,499
MEM ROM Sequential Write 3,513 3,309 2,891 3,328
MEM ROM Random Entry 13,514 9,718 10,813 9,523
UX 83,396 48,573 51,818 38,339
UX Information Safety 13,788 8,835 9,384 6,041
UX Information Processing 28,615 9,852 9,088 5,959
UX Picture Processing 14,473 9,799 12,741 10,192
UX Consumer Expertise 26,520 20,088 20,605 16,147
3DMark Sling Shot Excessive Open GL ES 3.1 Graphics Rating 8,158 7,092 5,631 3,384
Sling Shot Excessive Open GL ES 3.1 Physics Rating 4,693 4,308 4,401 3,623
Sling Shot Excessive Vulkan Graphics Rating 8,224 6,557 4,845 3,425
Sling Shot Excessive Vulkan Physics Rating 3,674 3,246 3,177 2,835
PCMark Net Searching 2.Zero rating 11,680 6,427 6,985 7,806
Video Modifying rating 6,575 5,894 5,611 6,638
Writing 2.Zero rating 14,389 11,475 10,945 9,364
Picture Modifying 2.Zero rating 36,868 18,247 22,159 17,516
Information Manipulation rating 7,880 7,732 7,361 6,902
Geekbench Single-core Crypto Rating 1,435 1,055 873 838
Single-core Integer Rating 878 736 578 513
Single-core Floating Level Rating 956 762 604 488
Multi-core Crypto Rating 5,594 3,874 3,746 3,703
Multi-core Integer Rating 3,304 2,764 2,410 2,093
Multi-core Floating Level Rating 3,412 2,831 2,482 1,930

Most important Scores Comparability

Subscore Versus Snapdragon 865 Versus Snapdragon 855+ Versus Snapdragon 855 Versus Snapdragon 845 Versus Kirin 990
AnTuTu 1x 1.33x 1.46x 2.03x 1.45x
Geekbench single-core 1x 1.22x 1.55x 1.78x 1.24x
Geekbench multi-core 1x 1.21x 1.38x 1.62x 1.2x
GFXBench ES 3.0 1080 Manhattan offscreen 1x 1.15x 1.37x 1.54x 1.21x
GFXBench ES 3.1 1080 Carchase offscreen 1x 1.04x 1.25x 1.43x 1.32x
GFXBench ES 3.1 1080 Manhattan offscreen 1x 1.13x 1.31x 1.44x 1.31x
GFXBench ES 2.0 1080 T-Rex offscreen 1x 1.11x 1.25x 1.35x 1.95x
GFXBench 1440p Aztec Ruins Vulkan (Excessive Tier) Offscreen IFH 1x 1.05x 1.25x 1.43x 1.25x
GFXBench 1440p Aztec Ruins OpenGL (Excessive Tier) Offscreen IFH 1x 1.11x 1.25x 1.43x 1.11x
Speedometer 1x 2.22x 1.51x 1.63x 1.22x
JetStream – Geometric imply 1x 1.06x 1.26x 1.45x 1.28x
PCMark – Work 2.0 1x 1.39x 1.36x 1.4x 1.46x
Androbench Sequential Learn (MB/s) 1x 1.04x 1.67x 2.21x 1.01x
Androbench Sequential Write (MB/s) 1x 1.04x 1.19x 0.97x 0.51x
Androbench Random Learn (IOPS) 1x 1.22x 1.34x 1.56x 0.95x
Androbench Random Write (IOPS) 1x 1.37x 1.17x 1.29x 0.86x
Androbench Random Learn (MB/s) 1x 1.21x 1.33x 1.55x 0.94x
Androbench Random Write (MB/s) 1x 1.37x 1.17x 1.29x 0.86x
Androbench SQLite Insert 1x 1.16x 1.16x 1.41x 0.75x
Androbench SQLite Replace 1x 1.02x 1x 1.2x 0.66x
Androbench SQLite Delete 1x 1.01x 1.11x 1.23x 0.66x
3DMark Sling Shot Excessive Open GL ES 3.1 Total Rating 1x 1.13x 1.35x 2.04x 1.23x
3DMark Sling Shot Excessive Vulkan Total Rating 1x 1.21x 1.49x 1.97x 1.50x

Subscores Comparability

Benchmark Subscores Comparability Chart. Click on to develop.

Benchmark Subscore Versus Snapdragon 865 Versus Snapdragon 855+ Versus Snapdragon 855 Versus Snapdragon 845
AnTuTu CPU 1x 1.54x 1.55x 2.36x
CPU Mathematical Operations 1x 1.44x 1.33x 2.45x
CPU Widespread Algorithms 1x 1.72x 1.97x 3.05x
CPU Multi-Core 1x 1.52x 1.54x 2.11x
GPU 1x 1.13x 1.36x 1.87x
GPU Terracotta – Vulkan 1x 1.11x 1.34x 1.65x
GPU Shoreline – Vulkan 1x 1.12x 1.56x 2.11x
GPU Refinery – OpenGL ES3.1+AEP 1x 1.14x 1.24x 1.49x
MEM 1x 1.25x 1.43x 1.77x
MEM RAM Entry 1x 1.38x 1.5x 1.96x
MEM ROM App IO 1x 1.02x 0.99x 1.07x
MEM ROM Sequential Learn 1x 1.1x 1.66x 2.32x
MEM ROM Sequential Write 1x 1.06x 1.22x 1.06x
MEM ROM Random Entry 1x 1.39x 1.25x 1.42x
UX 1x 1.72x 1.61x 2.18x
UX Information Safety 1x 1.56x 1.47x 2.28x
UX Information Processing 1x 2.9x 3.15x 4.8x
UX Picture Processing 1x 1.48x 1.14x 1.42x
UX Consumer Expertise 1x 1.32x 1.29x 1.64x
3DMark Sling Shot Excessive Open GL ES 3.1 Graphics Rating 1x 1.15x 1.45x 2.41x
Sling Shot Excessive Open GL ES 3.1 Physics Rating 1x 1.09x 1.07x 1.3x
Sling Shot Excessive Vulkan Graphics Rating 1x 1.25x 1.7x 2.4x
Sling Shot Excessive Vulkan Physics Rating 1x 1.13x 1.16x 1.3x
PCMark Net Searching 2.Zero rating 1x 1.82x 1.67x 1.5x
Video Modifying rating 1x 1.12x 1.17x 0.99x
Writing 2.Zero rating 1x 1.25x 1.31x 1.54x
Picture Modifying 2.Zero rating 1x 2.02x 1.66x 2.1x
Information Manipulation rating 1x 1.02x 1.07x 1.14x
Geekbench Single-core Crypto Rating 1x 1.36x 1.64x 1.71x
Single-core Integer Rating 1x 1.19x 1.52x 1.71x
Single-core Floating Level Rating 1x 1.25x 1.58x 1.96x
Multi-core Crypto Rating 1x 1.44x 1.49x 1.51x
Multi-core Integer Rating 1x 1.2x 1.37x 1.58x
Multi-core Floating Level Rating 1x 1.21x 1.37x 1.77x

Concluding Highlights

Evaluation by Mario Serrafero:

  • For AnTuTu’s ultimate rating, we observe a big 33% bump over the 855+ and an enormous enchancment of round 45% over the 855. The CPU subtests showcase huge enhancements, with uplifts in every subscore starting from 15% to 97%. These outcomes are stunning on condition that Qualcomm posted a good 25% CPU efficiency uplift over the Snapdragon 855, but we see all CPU subscores go up by over 40%, and even 70%. The GPU facet of the subscores, nonetheless, sees a way more restrained improve of round 13% on common, in comparison with the 855+, or 24% to 56% in comparison with our 855 scores from the Google Pixel 4.
  • The favored PCMark 2.0 noticed an enormous bounce of just about 40% in its “Work 2.0” ultimate rating, in comparison with the 855+. Trying on the subscores, it appears that evidently a lot of the enchancment lies within the Picture Modifying 2.Zero subtest, which practically doubles in rating, adopted by a Net Searching rating enchancment of round 80%. The ultimate rating is just the typical between all subscores, so these huge bumps find yourself being balancing out the extra conservative figures of the opposite subscores, which stay fixed or rise by lower than 25%.
  • Geekbench 5 subscores gave us an honest look into the place the ensuing ~20% improve in Single-core and Multi-core scores comes from. The crypto assessments (that are weighted the least in calculating the ultimate scores) had a efficiency increment of 36% and 44% (single and multi, respectively) in comparison with our 855+ outcomes, whereas integer and floating-point efficiency solely rose by about 19% to 25%, completely in-line with Qualcomm’s figures. The hole is far bigger if we examine the 865 to our 855 outcomes from the Pixel 4, as crypto goes up by 66% whereas integer and floating-point enhancements sit over 50% for single-core assessments and over 35% for multi-core assessments. Given the 865 options the identical clock speeds because the 855, we see a bump in integer and floating rating efficiency per MHz.
  • 3DMark scores additionally fall more-or-less according to the anticipated 20% sooner graphics rendering that Qualcomm boasted on the Snapdragon tech summit. The graphics and physics scores noticed a rise of 15% and 11% (respectively) over the 855+ for the OpenGL ES 3.1 take a look at, and 25% and 22% for the Vulkan take a look at. This means the 865 is a wholesome improve for players.
  • GFXBench solely noticed a efficiency increase of 5% to 15% over the 855+, although when evaluating it in opposition to the common 855 these numbers bounce above the 20% year-on-year increments posted by the corporate.

Source: XDA

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